The state of 5.04.09.

I know, it’s not perfect… I hate that it’s not perfect, but it’s not my addon, i’m just trying to make it usable for all of us.

Fixes coming for next version (this weekend hopefully) will be the gathering nodes not tracking / saving in pandaria (I’ve got my copy tracking my mining of ghost ore, so I know exactly what needs to be done… it’s just doing it :P ), and also a sync between carbonites quest tracker, and blizzards quest tracker. The reason for the sync, is so blizzards quest blobs will show up on your minimap since that seems to be the biggest thing everyone keeps asking about.

No, not every quest will work still, and i’m really sorry for that, but I have yet to even start thinking about modifying carbonites quest data which if you have not looked at the source at any time, currently looks like this -> [15]={“4Sharptalon’s Claw%:6####”,nil,”#$( 9•@”,}

I don’t know what it means, no one else knows what it means, and until it’s figured out, or torn out and redone in plain english (which will happen if carbonite goes opensource), quests will remain buggy and not fully working. This unfortunately is one of the downsides to working on someone elses code. But hey, at least we have 90% of carbonite working and should be glad about that!.

Home Forums The state of 5.04.09.

This topic contains 18 replies, has 15 voices, and was last updated by  drabt 1 year, 6 months ago.

Viewing 19 posts - 1 through 19 (of 19 total)
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  • #240

    Rythal
    Member

    I know, it’s not perfect… I hate that it’s not perfect, but it’s not my addon, i’m just trying to make it usable for all of us. Fixes coming for nex
    [See the full post at: http://rythal.com/state-5-04-09/]

    #242

    Here’s to good hope.
    I realy hope the original authors make up their mind soon
    Love the addon can’t imagine playing without it.
    Keep up the good work

    #245

    rawbaby
    Member

    some quest data format info from my work :)

    1. the index of Nx.Que1 is (questId+7)*2-3, so Nx.Que1[33] is http://www.wowhead.com/quest=11
    2. every quest contains at lease 3 part, the 1st is quest info, the 2nd is start npc, the 3rd is complete npc. the following parts are positions of each quest target.
    2.1 the 1st contains quest name, faction, questLevel, availableLevel, nextQuestId and questCategory
    2.1.1 first byte is length of name(‘#’ or ascii 35 is 0), then the name string, and then the faction ( ‘%’ for horde, ‘$’ for alliance, ‘#’ for both ), and then questLevel and availableLevel (from 0['#']to 221[\255]), and then nextQuestId(from 0 to 221*221*221+221*221+221) and then questCategory (index from Nx.QuC1)
    2.1.2 another way to describe: [1=length of name][1~len=name][len+1=faction][len+2=questLevel][len+3=minPlayerLevel][len+4~len+6=nextQuestId][len+7=questCategory]
    2.1.3 you can test with /dump Nx.Que:Unp(Nx.Que1[19639][1])
    2.2 the 2nd and 3rd is start end NPC and their position, relating to Nx.QSE
    2.2.1 the first 2 byte is index from Nx.QSE, from 0 to 221*221+221, use for NPC names
    2.2.2 the position information is optional, the position has zoneId which is index from Nx.Zon1 and point x, y which use 2 byte each, value is 0 to 10000. There are other formats, details are in function Nx.Que:GPL
    2.2.3 you can test with /dump Nx.Que:GSEP(Nx.Que1[105][3])
    2.3 the 4th and following parts are position of quest target, if exists.
    2.3.1 the first part is similar with quest name, which is target name, but seems all are empty.
    2.3.2 the position is optional, start with zoneId and follows by a lot of x,y,width,height. the x,y use 1 byte each, value from 0 to 221, can represent 0 to 110.5, this is also parsed by Nx.Que:GPL
    2.3.3 /dump Nx.Que:UnO(Nx.Que1[33][4]) /dump Nx.Que:ULR(Nx.Que1[33][4]:sub(3,6)) /dump Nx.Que:ULR(Nx.Que1[33][4]:sub(7,10))

    #246

    Shadow
    Member

    I thought the quest data was compressed rather than encrypted.
    But is there any need for it anymore? These days Blizzard supports enough? Might be time to ditch that huge part of Carbonite?

    For me anyway, its the visual map that matters more than any other feature in the addon – most other features can be added by using other addons.
    The other features are nice of course, and I don’t want to get rid of them – but if it is too much work it might scare of programmers off, like the original ones.

    I like your idea of splitting it up in modules though. Would probably be easier to maintain (and not obfuscating the code should help as well :)

    #247

    ladyviperess
    Member

    I like the quest info on map.. less addons the better for me and I like to make new toons I need quest info. Since some changed from when I’ve done certain areas. Anyways I hope its released and updated… I won’t have my MoP till oct… (dang funds) Hoping Carbonite works for it… again THANKS YOU FOR ALL YOUR WORK! Hug

    #248

    Xcari
    Member

    This is wonderful news. You must be working on RUMA every spare minute. I hope each and every one of us can thank you by a donation – no matter how small. How about it folks? Join me in a tangible thank you to Rythal.

    #249

    Xcari
    Member

    deleted – duplicate

    • This reply was modified 1 year, 6 months ago by  Xcari.
    #251

    Mortauk
    Member

    Is there a release that you have updated that I can DL as of now the official carbonite addon isnt working out too well for me. I have searched but cant see to find Ruma anywhere. Thanks again!

    #252

    ozzies
    Member

    I wish we could just merge Blizzards Quest with the maps i Love the Maps you see so much more of the ground

    #253

    Mortauk his current version of carbonite fixes is downloadable from here: http://rythal.com/carbonite-50409.zip

    • This reply was modified 1 year, 6 months ago by  Erik Berglund.
    #255

    Shadow
    Member

    @ladyviperess

    Yes ladyviperess everybody wants everything – but we aren’t paying him! He doesn’t have infinite amounts of time to do this, so we shouldn’t expect everything to be possible.

    #256

    Galious
    Member

    Tracking Pets (battle pets) does not work. It just flickers on the minimap. Carbonite is causing this, turned carbonite off and the tracking worked.

    #257

    I haven;t read through everything yet so I currently can’t offer constructive feedback, I just felt compelled to tell you I can’t possibly express how much I appreciate what you’re doing.

    #258

    Ferret
    Member

    Thank you so much for what you have already. I will continue to semi-patiently wait for the next update. :)

    #259

    Paeura
    Member

    I have tried registering, but it never seems to send me an email. So lucky for me FB worked… Wanted to let you know, the work you are doing is awesome. I am not here to make requests, I can help very minimally, however, I have worked in program dev for over 10 years [mektek.net] I know just how hard it is to work on something only have that proverbial monkey on your back. I will help where possible with what I read. And had I been able to comment earlier, yes, that is a quest line you posted in the first post LOL! [my main knowledge is in graphics,tiny bit of coding]
    ta hun [aka paeura]

    • This reply was modified 1 year, 6 months ago by  Paeura.
    #262

    Galious to fix the flicker go to Carbonite options in game

    Map Minimap
    Minimap ore / herb dot glow delay
    set it to 0

    #264

    drabt
    Member

    I cant download 5.04.09 its keeps saying error 404 not found HELP please the games sucks without it :(

    any one have anoyher link or something? or get the 404 error too?
    Great work too though Rythal i appreciate what your doing.

    • This reply was modified 1 year, 6 months ago by  drabt.
    #267

    Rythal
    Member

    was in the middle of updating to the new version, there is now a link at the top of the page for downloading.

    #284

    drabt
    Member

    thanks thanks yay :)

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About Author

Rythal is a canadian born & bred. He's been programming in various languages since he could first read, copying code from magazines about basic on the atari 400 and learning to modify it for himself. For online games he has done work in EQ2 interfaces, secondlife, and is now branching into world of warcraft.